The Application of Gamification in Teaching English Reading Skills to English as a Second Language Learners at Nguyen Tat Thanh University

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Nguyen Thi Hong Duyen
Nguyen Hoang Kham
Vu Thanh Ngan

Abstract

Grounded in Self-Determination Theory and Constructivism, this quasi-experimental study investigated the application of gamification in improving English reading comprehension skills among non-English major students at Nguyen Tat Thanh University two hundred first-year students were divided into an experimental group (learning through gamification activities) and a control group (traditional methods) over a period of 12 weeks. Data were collected through pre- and post-intervention tests and a survey questionnaire. The results showed that the experimental group (mean = 1.348 vs Mean = 0.730). Furthermore, students also demonstrated positive attitudes towards learning motivation, participation and interest in reading activities incorporating gamification. The research results suggested that gamifications is an effective method for teaching English reading skills to ESL students. 

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